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381. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Or it could be you that is playing the wrong game. Nope. You can tell by how I'm not the one here in this thread crusading to have cloaks broken so I can pretend it's a single player game. Quote: You heard the man. De...
- by Kaarous Aldurald - at 2016.01.13 18:42:30
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382. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Free safety? You mean like that granted by an active cloak? No, I mean the utter nonsense that Jerghul keeps copy and pasting, where he wants the ability to turn gates off to people who aren't in his alliance so he can...
- by Kaarous Aldurald - at 2016.01.13 18:19:11
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383. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Quote: However if the cloak isn't broken then any ship under an active cloak that can see the grid and use *any* ship function whatsoever is broken. No it's not. It's how cloaks are intended to work.
- by Kaarous Aldurald - at 2016.01.13 18:10:40
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384. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Exactly. Though not in the way you were thinking. Yeah, actually having to do something, instead of just pushing a button for free safety like you want.
- by Kaarous Aldurald - at 2016.01.13 18:08:47
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385. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Really? Please give even a general sense of how it's possible to hunt a ship using a cloak. You've asked this before, and been told how numerous times. And you have ignored them every time, petulantly crying about how...
- by Kaarous Aldurald - at 2016.01.13 18:01:32
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386. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: And we are full circle again. Arguing with these 3 is just stupid. Insults and personal attacks is all they reframe to the second they don't have an answer. There is no "answer" to a problem that only exists in your imagination....
- by Kaarous Aldurald - at 2016.01.13 17:49:31
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387. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: And we are full circle again. Arguing with these 3 is just stupid. Insults and personal attacks is all they reframe to the second they don't have an answer. Clearly its pointless arguing as they seam to get something off of this. ...
- by Kaarous Aldurald - at 2016.01.13 17:34:51
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388. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: You can't have the cake and eat it too. Cloaked ships get 100% safety after they activate there cloak. No, they don't. Unless you're trying to say that no one has ever been decloaked and killed after activating their cloak. If ...
- by Kaarous Aldurald - at 2016.01.13 16:59:06
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389. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: I do think they are monstrously broken. The fact you can't hunt a cloaked ship is the broken nature of cloaks. You can hunt them. Yeesh, are we speaking different languages here, or did you just not read the rest of the thread?...
- by Kaarous Aldurald - at 2016.01.13 16:55:54
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390. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: The counter to afk cloaks Sure aren't your selfish, broken ideas that will never see the light of day. It starts with fixing your entitled attitude, by the way. You have no right whatsoever to be free of uncertainty in PvE...
- by Kaarous Aldurald - at 2016.01.13 14:10:04
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391. Interdiction Nullification for blockade runners - in Player Features and Ideas Discussion [original thread]
Less ships in this game need to have nullification, not more.
- by Kaarous Aldurald - at 2016.01.13 13:56:19
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392. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: But we are still left with the issue that cloaks on themselves are unbalanced excluding local from the equation. First of all, you cannot exclude local from the equation, and even if you do, you get the example of wormholes, in ...
- by Kaarous Aldurald - at 2016.01.13 13:54:57
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393. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: I'm honestly not sure if your trolling me or genuinely think I'm being dishonest. The latter. And the rest of your post proves that you didn't bother reading my post to begin with, which reinforces my claim of your dishonesty...
- by Kaarous Aldurald - at 2016.01.13 13:20:50
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394. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: [Such a game mechanic should then have a counter, it doesn't. You have the chicken and the egg mixed up, probably deliberately because you are dishonest. Cloaks are the counter to the free, instant, untouchable intel that is lo...
- by Kaarous Aldurald - at 2016.01.13 11:44:38
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395. Wardec idea iteration on another idea - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Why should wardec defenders have some special status? Well duh. Because they think they're special and because they think is supposed to be safe. This game is about making the green number get bigger, not interacting wit...
- by Kaarous Aldurald - at 2016.01.13 08:42:35
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396. Wardec idea iteration on another idea - in Player Features and Ideas Discussion [original thread]
Vimsy Vortis wrote: I would like somebody to explain how you determine the "quality" of a war. Because I've been doing them non stop for over six years and I have no idea where to begin on that one. E-honor, of course. Except instead of at t...
- by Kaarous Aldurald - at 2016.01.13 07:15:55
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397. Wardec idea iteration on another idea - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: So the way to eacape a war is to no longer exist as a group enitity? And here I thought you were pro interaction. And I would have thought you above such obvious, petty little snipes. Really starting to think that you a...
- by Kaarous Aldurald - at 2016.01.13 07:12:47
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398. Wardec idea iteration on another idea - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: By the quality of decs I refer to the overwhelming majority of decs that have zero activity in them. Then it's "meaning." And that's because highsec player corps have basically no real reason to exist(besides being a t...
- by Kaarous Aldurald - at 2016.01.13 07:08:26
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399. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Karous We have established there are many final solutions to the established multiple account entitlement that is afk cloaky camping question. The only thing we've established is that Bush the Elder was right, and winners do...
- by Kaarous Aldurald - at 2016.01.12 17:09:44
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400. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Jerghul wrote: Teckos I would personally chose to jump freighter things to market. But you can fly them in any straw man that rocks your boat. Your backtracking is duly noted. And understandable. He's taken so ma...
- by Kaarous Aldurald - at 2016.01.12 15:07:12
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